Click on the skill names that are underlined for extra information
about the skill percentage that is needed to do what you want.


There are now 49 skills at Zulu Hotel. Snooping, Stealing and Herding
do not work at the moment (so there are actualy 46). There are other,
new skills comming up soon.
 
Alchemy
Alchemy is used to creates potions. You must have access
to a mortar and pestle, the appropriate type of reagent and an empty bottle.
Use the mortar and pestle, then click on the reagent. If there is more than
one type of potion that can be made from the selected reagent, you will be
presented with a list to select from. If you succeed, the mortar will fill
with the appropriate potion. If you have an empty bottle in your inventory,
it will automatically fill with the new potion. You may also target a
specific empty bottle to fill it, if a bottle is nearby but not in your
inventory. You may also leave the potion in your mortar, but will not be
able to make any other kind of potion with that mortar until you use the
current potion, dump it or put it in a bottle.


 
Anatomy
Use the skill, then click on the creature or character you
wish to evaluate. If successful, you will see a text discription of the
subject's physical condition.


 
Animal Lore
Use the skill, then click on the animal you wish to know
about. If successful, descriptive text about the animal will be displayed.


 
Animal Taming
Use the skill, then click on the animal you wish to tame.
Some animals are much harder to train than others.


 
Archery
This skill is checked automatically each time you use a
bow or crossbow.


 
Arms Lore
Use the skill, then click on the weapon or armor you wish
to evaluate. If successful, text will appear describing the item.


 
Begging
Use the skill, the click on an NPC in your immediate
vicinity. If successful, you will be given some money.


 
Blacksmithy
Double-click on a smith's hammer or tongs while in the
vicinity of a forge and anvil. A window will open displaying the types of
armor and weapons you can make. Select the item you wish to make, and if
you're successful an item of that type is created. Select the anvil icon in
the selection window to attempt to repair a metal item, then click on the
item you wish to repair.


 
Bowcraft/Fletching
Use a knife or other sharp object on a piece of wood, and
the game will display the types of arrow shafts and bows you can make.
Select the item you wish to make, and if successful an item of that type is
created. To make functional arrows out of arrow shafts, you will need to
attach feathers to them. Double-click on a supply of feathers, then click on
a supply of shafts to create arrows.


 
Camping
Double-click on a pile of kindling to make a fire.
Your skill will be checked automatically, and if successful you will receive
a message that your camp is secure. To log out from a camp, use your bedroll
in the vicinity of the campfire.


 
Carpentry
Much like Blacksmithy. Double-click on a carpenter's tool,
and you will be presented with a window from which you can select the item
you wish to try and make. You must have a sufficient suppy of wood to select
any item.


 
Cartography
Use the skill and click on a blank map.
A window will appear which will allow you to set your map's scale. The higher
your skill, the greater the maximum scale. If successful, the blank map will
be inscribed with a map of the appropriate scale. All maps will be centered
on your position at the time they're made.


 
Cooking
To use the skill you need access to a fire.
Double-click on a food item, then on the fire to try to cook it. Cooking
skill also lets you try to combine certain objects to make baked goods. You
can purchase a cook book from any Baker in towns and cities.


 
Detecting Hidden
Use the skill, then click on the area you wish to examine.
If successful, and hidden characters will be revealed.


 
Enticement
The musical skill allows you to charm an NPC or creature to
peacefully approach you. Use the skill, click on the musical instrument,
then on the creature or character you wish to entice. Each time you try to
use this skill, the game will check against both this and your Musicianship
skill.


 
Evaluating Intellect
As Anatomy, above. Use the skill, then click on the character
you wish to evaluate. If successful, text will be displayed describing his
mental capabilites.


 
Fencing
This skill is checked automatically each time a weapon of the
appropriate type is used.


 
Fishing
Double-click on a fishing pole, then click on a body of water.
If successful, you will catch a fish. Success with this skill also depends on
the availability of fish in that specific area.


 
Forensic Evaluation
Use the skill, then click on a corpse. If successful, you will get
an informational message about the circumstances surrounding the demise.


 
Healing
Double-click on a bandage, then click on the wounded character.
If successful, the character will regain some health and the bandage will
be destroyed.


 
Herding
Double-click on your shepherd's crook and click on the animal
you wish to herd. If successful, you will be able to click on the location you
want the animal to move to.


 
Hiding
Use the skill. If successful, other characters will not
be able to see you as long as you remain immobile and take no offensive
actions. Sucess depends on skill level and the amount of "cover"
available.


 
Inscription
To inscribe a spell onto a scroll, you must know the spell and
have the appropriate reagents for that spell. Use the skill, click on
the spell to be inscribed in your spellbook, then on a blank scroll. If
successful, the blank scroll will become a magical spell scroll.


 
Item Identification
Use the skill, then click on the item to be identified. If successful,
information about the item will be displayed.


 
Lockpicking
Double-click on your lickpicks, click on the door to be picked.
Some locks are harder to pick than others, and magical locks and locks on
player-owned houses and ships can't be picked at all.


 
Lumberjacking
You must have a hatchet or axe equipped. Use the axe, then click on a tree.
If successful, you will get a wood log.


 
Mace Fighting
This skill is checked automatically each time a weapon of the
appropriate type is used. Mace Fighting is your skill with bashing weapons,
including war axe, all clubs, maces, and staves.


 
Magery
This skill is checked automatically each time you attempt to
cast a spell.


 
Meditation
This skill allows your character to meditate to regain lost mana.
Your hands must remain free of all objects and you must remain immobile
while using this skill.


 
Musicianship
Double-click on your instrument. A music sample will play if you succed,
and ugly noise will occur if you fail. This skill is also checked
automatically each time you try to use on of the three specialized bard
skills, Enticement, Peacemaking or Provocation.


 
Parrying
If you are using a shield, this skill is checked automatically each time
you are attacked. If successful, your attacker may miss his attack.


 
Peacemaking
This is a musical skill. Use the skill, then click on your musical
instrument. If you are successful, all fights in the immediate area will
stop, at least for a moment.


 
Poisoning
Use the skill, then click on a poison potion, then click on the food,
drink or bladed weapon you wish to poison.


 
Provocation
Use the skill, click on your musical instrument, then click in turn on
each of the creatures you wish to fight on another. Monsters and animals
will fight for a time consistent with their natures and dispositions.
Characters cannot be Provoked.


 
Resisting Spells
This skill is checked automatically each time you are attacked by magic.

 
Snooping
This skill is checked automatically whenever you try to open another
character's backpack. Snooping just allows you to see what someone else
is carrying, Stealing skill is required to actually steal something.
Although not actually illegal, other players tend to react unfavorably
to snoops.


 
Spirit Speak
Use the skill. If successful, you will be able to understand the speech
of any manifested spirits in the area.


 
Stealing
Use the Stealing skill, then click on the PC. If successful, a random
object will be transferred from his pack to yours. To steal from someones
pack, use the Snooping skill, then drag an item from his backpack to yours.
In all cases, Stealing is illegal, and if you're caught trying it in a
civilized area guards will be called. In the wilderness, being caught Stealing
will cause you to be flagged criminal.


 
Stealth
The Stealth skill allows you to move while being hidden. Use the skill
while hidden, you will be able to move unknoticed so long as you don't
make any offensive actions, or take damage.


 
Swordsmanship
This skill is checked automatically whenever a weapon of the
appropriate type is used. Swordsmanship is your skill with slashing weapons,
including butcher knife, cleaver, and skinning knife, most axes,
bardiche, halberd, and all swords.


 
Tactics
This skill is checked automatically whenever you're in combat. Tactics
is a general offensive skill that increases your effectiveness in combat
reguardless of your mode of attack.


 
Tailoring
Double-click on a sewing kit, then on your supply of cloth or leather,
to open a window displaying diffrent clothing items that may be made.
Select the item you wish to make, and if successful it will appear.


 
Taste Identification
use the skill, then click on the food or liquid you wish to tase.
If successful, you will be told what kind of potion it is.


 
Tinkering
Double-click on your Tinkers tools, then on the wood or ignots
you wish to you. Select the item you wish to make, and if successful it
will appear.


 
Tracking
Use the skill. You will be given a choise of tracking animals,
monsters, or humans. Click on your choice. If successful, and if a creature
of the approptiate type has passed by recently, you will be told in what
direction that creature can be found.


 
Veterinary
Double-click on a bandage, then click on the animal to be healed.
This skill works just like Healing, above, except on animals.


 
Wrestling
This skill will be checked automatically whenever you attempt unarmed combat.

 
Credits for this explanation go out to the old owner of Zuluhotel Chronicles